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Semester 6SyllabusMobile Application Development

Mobile Application Development

Unit 1: Android Basics

  • Introduction to Android

    • Overview: Why develop apps for Android?
    • Flavors of Android OS
    • Challenges:
      • Backward compatibility
      • Performance considerations
      • Offline capability
  • Creating Your First Android App

    • Overview of the development process
    • Tools: Java, Android Studio
    • Project layout in Android Studio
    • SDKs, AVD (Android Virtual Device) Monitor, Logcat
    • Android manifest file
  • App Architecture

    • Activities: Java code, layout XML, manifest registration
    • Layouts and Views:
      • Layout Editor and XML
      • UI elements
      • Resources and IDs
      • Getting user input and modifying UI elements programmatically
    • Scrolling Views:
      • ScrollView, ListView, RecyclerView
      • Layout managers and ViewHolders
  • Learning Resources

    • Android SDK samples
    • Developer resources: blogs, GitHub, Stack Overflow
  • Activities and Intents

    • Activity lifecycle and navigation
    • Explicit vs. Implicit intents
    • Passing data between activities
  • Debugging and Compatibility

    • Debugging tools
    • Testing apps
    • Using support libraries

Unit 2: Android User Interface

  • User Input Controls

    • Input methods, keyboards, buttons, dialogs, pickers
    • Spinners, checkboxes, radio buttons
  • Menus

    • Options, contextual, and popup menus
    • Adding and handling menu clicks
  • Screen Navigation

    • Action bar, settings menu, navigation drawer
    • Best practices
  • Themes and Styles

    • Best practices and performance benefits
    • Using drawables and nine-patches
  • Material Design

    • Guidelines and implementation
    • Compatibility with older Android versions
  • Responsive Design

    • Screen sizes, orientations, and adaptive layouts
    • Screen density and scalable images
  • Accessibility and Localization

    • Accessibility considerations and guidelines
    • Localization support for different languages
  • UI Testing

    • Automated testing with Espresso and UI Automator

Unit 3: Background Tasks and Data Storage

  • Background Tasks

    • Synchronous vs. asynchronous tasks
    • Creating and managing background tasks (AsyncTask, AsyncTaskLoader)
    • Broadcast Receivers and Services
  • Connecting to the Internet

    • Permissions, URIs, JSON parsing
    • Sending and receiving data
  • Notifications

    • Design guidelines and implementation
  • Data Storage

    • Internal vs. external storage
    • Shared Preferences, SQLite Databases
    • Storing data on the web and using Firebase
  • Content Providers and Resolvers

    • Implementation and use
    • Best practices for accessing and sharing data
  • Using Loaders

    • Loading data asynchronously
    • CursorLoader with ContentProviders

Unit 4: iOS Development Fundamentals

  • Overview of iOS

    • MAC OS and Xcode basics
    • iPhone architecture
    • Cocoa Touch Classes and MVC Framework
  • iPhone Application Development

    • Auto Layout and View Controllers:
      • Single View, Master-Detail, Navigation
    • Memory management and application delegation
    • Handling user input and UI elements:
      • Labels, Buttons, Text Fields, Sliders, Switches, and more
    • Features:
      • Push notifications, QR Code Scanner, Audio/Video integration
      • TableView, CollectionView, MapView
      • Gestures, Image Picker
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